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UdpServerRead Method
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Reads a number of bytes from the current received data buffer and writes those bytes into a byte array at the specified offset.
Namespace: GSF.CommunicationAssembly: GSF.Communication (in GSF.Communication.dll) Version: 2.4.218-beta
Syntax abstract Read :
clientID : Guid *
buffer : byte[] *
startIndex : int *
length : int -> int
override Read :
clientID : Guid *
buffer : byte[] *
startIndex : int *
length : int -> int
function Read(clientID, buffer, startIndex, length);
View SourceParameters
- clientID Guid
- ID of the client from which data buffer should be read.
- buffer Byte
- Destination buffer used to hold copied bytes.
- startIndex Int32
- 0-based starting index into destination buffer to begin writing data.
- length Int32
- The number of bytes to read from current received data buffer and write into buffer.
Return Value
Int32The number of bytes read.
Implements
IServerRead(Guid, Byte, Int32, Int32)Exceptions Remarks
This function should only be called from within the
ReceiveClientData event handler. Calling this method
outside this event will have unexpected results.
See Also