public event EventHandler<EventArgs<ICommandFrame>> ReceivedCommandFrame
Public Event ReceivedCommandFrame As EventHandler(Of EventArgs(Of ICommandFrame))
public: virtual event EventHandler<EventArgs<ICommandFrame^>^>^ ReceivedCommandFrame { void add (EventHandler<EventArgs<ICommandFrame^>^>^ value); void remove (EventHandler<EventArgs<ICommandFrame^>^>^ value); }
abstract ReceivedCommandFrame : IEvent<EventHandler<EventArgs<ICommandFrame>>, EventArgs<ICommandFrame>> override ReceivedCommandFrame : IEvent<EventHandler<EventArgs<ICommandFrame>>, EventArgs<ICommandFrame>>
function add_ReceivedCommandFrame(value); function remove_ReceivedCommandFrame(value);
Command frames are normally sent, not received, but there is nothing that prevents this.
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