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ServerBaseMulticast(Byte, Int32, Int32) Method
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Sends data to all of the connected clients synchronously.
Namespace: GSF.CommunicationAssembly: GSF.Communication (in GSF.Communication.dll) Version: 2.4.207-beta
Syntax public virtual void Multicast(
byte[] data,
int offset,
int length
)
abstract Multicast :
data : byte[] *
offset : int *
length : int -> unit
override Multicast :
data : byte[] *
offset : int *
length : int -> unit
function Multicast(data, offset, length);
View SourceParameters
- data Byte
- The buffer that contains the binary data to be sent.
- offset Int32
- The zero-based position in the data at which to begin sending data.
- length Int32
- The number of bytes to be sent from data starting at the offset.
Implements
IServerMulticast(Byte, Int32, Int32)See Also