[BrowsableAttribute(false)] [EditorBrowsableAttribute(EditorBrowsableState.Never)] [DesignerSerializationVisibilityAttribute(DesignerSerializationVisibility.Hidden)] public bool IsDisposed { get; }
<BrowsableAttribute(false)> <EditorBrowsableAttribute(EditorBrowsableState.Never)> <DesignerSerializationVisibilityAttribute(DesignerSerializationVisibility.Hidden)> Public ReadOnly Property IsDisposed As Boolean Get
public: [BrowsableAttribute(false)] [EditorBrowsableAttribute(EditorBrowsableState::Never)] [DesignerSerializationVisibilityAttribute(DesignerSerializationVisibility::Hidden)] virtual property bool IsDisposed { bool get () sealed; }
[<BrowsableAttribute(false)>] [<EditorBrowsableAttribute(EditorBrowsableState.Never)>] [<DesignerSerializationVisibilityAttribute(DesignerSerializationVisibility.Hidden)>] abstract IsDisposed : bool with get [<BrowsableAttribute(false)>] [<EditorBrowsableAttribute(EditorBrowsableState.Never)>] [<DesignerSerializationVisibilityAttribute(DesignerSerializationVisibility.Hidden)>] override IsDisposed : bool with get
function get_IsDisposed();
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