IChannelFrameParsingState<T> State { get; set; }
Property State As IChannelFrameParsingState(Of T) Get Set
property IChannelFrameParsingState<T>^ State { IChannelFrameParsingState<T>^ get (); void set (IChannelFrameParsingState<T>^ value); }
abstract State : IChannelFrameParsingState<'T> with get, set
function get_State(); function set_State(value);
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