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ClientBaseConnectionString Property
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Gets or sets the data required by the client to connect to the server.
Namespace: GSF.CommunicationAssembly: GSF.Communication (in GSF.Communication.dll) Version: 2.4.205-beta
Syntax public virtual string ConnectionString { get; set; }
Public Overridable Property ConnectionString As String
Get
Set
public:
virtual property String^ ConnectionString {
String^ get ();
void set (String^ value);
}
abstract ConnectionString : string with get, set
override ConnectionString : string with get, set
function get_ConnectionString();
function set_ConnectionString(value);
View SourceProperty Value
StringImplements
IClientConnectionStringSee Also