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              ClientBaseConnectionString Property
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            Gets or sets the data required by the client to connect to the server.
            
        
        Namespace: GSF.CommunicationAssembly: GSF.Communication (in GSF.Communication.dll) Version: 2.4.257-beta
Syntaxpublic virtual string ConnectionString { get; set; }Public Overridable Property ConnectionString As String
	Get
	Set
public:
virtual property String^ ConnectionString {
	String^ get ();
	void set (String^ value);
}abstract ConnectionString : string with get, set
override ConnectionString : string with get, set
function get_ConnectionString();
function set_ConnectionString(value);
 View SourceProperty Value
StringImplements
IClientConnectionString
See Also