public void SaveUserData( string loginID, UserData userData )
Public Sub SaveUserData ( loginID As String, userData As UserData )
public: void SaveUserData( String^ loginID, UserData^ userData )
member SaveUserData : loginID : string * userData : UserData -> unit
function SaveUserData(loginID, userData);
This will add an entry into the user data cache for loginID if it doesn't exist; otherwise existing entry will be updated.
Updates are automatically queued up for serialization so user does not need to call Save.
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