State
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The StateMachine type exposes the following members.
Name | Description | |
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StateMachine | Creates a new StateMachine |
Name | Description | |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) | |
GetHashCode | Serves as the default hash function. (Inherited from Object) | |
GetType | Gets the Type of the current instance. (Inherited from Object) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) | |
SetState | Sets the value of the state. | |
ToString | Returns a string that represents the current object. (Inherited from Object) | |
TryChangeState | Attempts to change the state of this machine from to . |
Name | Description | |
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(StateMachine to Int32) | Implicitly conversion of the state to the integer value of the state. |
Name | Description | |
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GetEnumValueOrDefault |
Gets the enumeration constant for value, if defined in the enumeration, or a default value.
(Defined by EnumExtensions) | |
GetEnumValueOrDefaultT |
Gets the enumeration constant for this value, if defined in the enumeration, or a default value.
(Defined by EnumExtensions) |