|   | WaveFileLoad(String, Boolean) Method | 
        
        
            Creates a new in-memory wave loaded from an existing wave file.
            
        
        Namespace: GSF.MediaAssembly: GSF.Media (in GSF.Media.dll) Version: 2.4.257-beta
 Syntax
Syntaxpublic static WaveFile Load(
	string waveFileName,
	bool loadData = true
)
Public Shared Function Load ( 
	waveFileName As String,
	Optional loadData As Boolean = true
) As WaveFile
public:
static WaveFile^ Load(
	String^ waveFileName, 
	bool loadData = true
)
static member Load : 
        waveFileName : string * 
        ?loadData : bool 
(* Defaults:
        let _loadData = defaultArg loadData true
*)
-> WaveFile GSF.Media.WaveFile.Load = function(waveFileName, loadData);
Parameters
- waveFileName  String
- File name of WAV file to load.
- loadData  Boolean  (Optional)
- Determines if wave data should be loaded into memory.
Return Value
WaveFileIn-memory representation of wave file.
 See Also
See Also