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WaveFileLoad(String, Boolean) Method
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Creates a new in-memory wave loaded from an existing wave file.
Namespace: GSF.MediaAssembly: GSF.Media (in GSF.Media.dll) Version: 2.4.207-beta
Syntax static member Load :
waveFileName : string *
?loadData : bool
(* Defaults:
let _loadData = defaultArg loadData true
*)
-> WaveFile
GSF.Media.WaveFile.Load = function(waveFileName, loadData);
View SourceParameters
- waveFileName String
- File name of WAV file to load.
- loadData Boolean (Optional)
- Determines if wave data should be loaded into memory.
Return Value
WaveFileIn-memory representation of wave file.
See Also