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TimbreAcousticGuitar Method
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Generates a simulated acoustic guitar note for the given frequency and time.
Namespace: GSF.Media.MusicAssembly: GSF.Media (in GSF.Media.dll) Version: 2.4.207-beta
Syntax Public Shared Function AcousticGuitar (
frequency As Double,
sampleIndex As Long,
samplePeriod As Long,
sampleRate As Integer
) As Double
static member AcousticGuitar :
frequency : float *
sampleIndex : int64 *
samplePeriod : int64 *
sampleRate : int -> float
GSF.Media.Music.Timbre.AcousticGuitar = function(frequency, sampleIndex, samplePeriod, sampleRate);
View SourceParameters
- frequency Double
- Fundamental frequency of the desired note in Hz.
- sampleIndex Int64
- Sample index (represents time anywhere from zero to full length of song).
- samplePeriod Int64
- If useful, total period for note in whole samples per second (i.e., seconds of time * sampleRate) over which to compute timbre.
- sampleRate Int32
- Number of samples per second.
Return Value
DoubleThe amplitude for a acoustic simulated guitar note at the given time.
Remarks
This method computes an amplitude representing the acoustic pressure of a
simulated acoustic guitar note of the given frequency for the given time.
See Also