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DampingZero Method
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Produces a damping signature that represents no damping over time.
Namespace: GSF.Media.MusicAssembly: GSF.Media (in GSF.Media.dll) Version: 2.4.218-beta
Syntax Public Shared Function Zero (
sampleIndex As Long,
samplePeriod As Long,
sampleRate As Integer
) As Double
static member Zero :
sampleIndex : int64 *
samplePeriod : int64 *
sampleRate : int -> float
GSF.Media.Music.Damping.Zero = function(sampleIndex, samplePeriod, sampleRate);
View SourceParameters
- sampleIndex Int64
- Sample index (0 to samplePeriod - 1).
- samplePeriod Int64
- Total period, in whole samples per second (i.e., seconds of time * sampleRate), over which to perform damping.
- sampleRate Int32
- Number of samples per second, if useful for calculation.
Return Value
DoubleReturns a scalar of 1.0 regardless to time.
Remarks
Zero damped sounds would be produced by synthetic sources such as an electronic keyboard.
See Also