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              ServerBaseMulticast(Byte, Int32, Int32) Method
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            Sends data to all of the connected clients synchronously.
            
        
        Namespace: GSF.CommunicationAssembly: GSF.Communication (in GSF.Communication.dll) Version: 2.4.258-beta
Syntaxpublic virtual void Multicast(
	byte[] data,
	int offset,
	int length
)
abstract Multicast : 
        data : byte[] * 
        offset : int * 
        length : int -> unit 
override Multicast : 
        data : byte[] * 
        offset : int * 
        length : int -> unit function Multicast(data, offset, length);
 View SourceParameters
- data  Byte
 - The buffer that contains the binary data to be sent.
 - offset  Int32
 - The zero-based position in the data at which to begin sending data.
 - length  Int32
 - The number of bytes to be sent from data starting at the offset.
 
Implements
IServerMulticast(Byte, Int32, Int32)
See Also