Occurs when a frame buffer image has been received.
![](../icons/collapse_all.gif)
C# | Visual Basic | Visual C++ |
event EventHandler<EventArgs<FundamentalFrameType, byte[], int, int>> ReceivedFrameBufferImage
Event ReceivedFrameBufferImage As EventHandler(Of EventArgs(Of FundamentalFrameType, Byte(), Integer, Integer))
event EventHandler<EventArgs<FundamentalFrameType, array<unsigned char>^, int, int>^>^ ReceivedFrameBufferImage { void add (EventHandler<EventArgs<FundamentalFrameType, array<unsigned char>^, int, int>^>^ value); void remove (EventHandler<EventArgs<FundamentalFrameType, array<unsigned char>^, int, int>^>^ value); }
![](../icons/collapse_all.gif)
Argument1()()()() is the FundamentalFrameType of the frame buffer image that was received.
Argument2()()()() is the buffer that contains the frame image that was received.
Argument3()()()() is the offset into the buffer that contains the frame image that was received.
Argument4()()()() is the length of data in the buffer that contains the frame image that was received..
Argument2()()()() is the buffer that contains the frame image that was received.
Argument3()()()() is the offset into the buffer that contains the frame image that was received.
Argument4()()()() is the length of data in the buffer that contains the frame image that was received..